"RotaryLover" (rotarylover)
06/10/2014 at 21:16 • Filed to: Simulators | 4 | 20 |
This game is the sole reason why I never crashed my RL cars. The physics were great and the drifting scene was amazing! Combine it with a great racing rig and great mods that got released over the years by fans and you got yourself the best car driving trainer/drifting simulator (IMO) ever created. It's a great rally, circuit and legal cruise simulator as well, but drifting is it's forte.
I know the developpement is still going on (Me and countless others are waiting for S3 to be released for over 7 years now...) but it's getting killed by those new gen games and it's a shame...it's understandable when you hear that only 3 developpers are working on it. I wish they would get help from a big firm...at the same time, I feel that if this happens, it won't be the LFS I played with. I'll keep waiting.
If only EssExTee could be so grossly incandescent
> RotaryLover
06/10/2014 at 21:50 | 1 |
I just got finished making these skins for the FZ5 and LX6 the other day.
RotaryLover
> If only EssExTee could be so grossly incandescent
06/10/2014 at 22:01 | 0 |
These were mine when I started getting deep in Photoshop.
I made them in multiple colors. They were amazing!
Zipppy, Mazdurp builder, Probeski owner and former ricerboy
> RotaryLover
06/10/2014 at 22:40 | 0 |
The devs are lacking motivation, I hope these new games are giving them a wakeup call..
RotaryLover
> Zipppy, Mazdurp builder, Probeski owner and former ricerboy
06/11/2014 at 01:09 | 0 |
I just hope they don't give up because their game is not on par with a game like Project Cars, graphicly.
Zipppy, Mazdurp builder, Probeski owner and former ricerboy
> RotaryLover
06/11/2014 at 08:09 | 0 |
I remember this. I asked for the kit a few years ago, I think I still got it saved somewhere.
RotaryLover
> Zipppy, Mazdurp builder, Probeski owner and former ricerboy
06/11/2014 at 08:11 | 0 |
These skins?? It was you that asked for them!?
Zipppy, Mazdurp builder, Probeski owner and former ricerboy
> RotaryLover
06/11/2014 at 08:16 | 0 |
yup.
RotaryLover
> Zipppy, Mazdurp builder, Probeski owner and former ricerboy
06/11/2014 at 08:25 | 0 |
This world is too small. My name is Kawakita in LFS. I created a computer virus name on the servers back then.
zeontestpilot
> RotaryLover
06/11/2014 at 10:34 | 0 |
Why is it taking so long? Is it only because there are 3 developers? Or is there another reason? I really hope they aren't trying to make the game more 'current' to compete with the modern day equivalents...
RotaryLover
> zeontestpilot
06/11/2014 at 10:50 | 0 |
That and probably the lack of motivation. It's been a while that I haven't gone to the LFS server. I gotta check it out.
zeontestpilot
> RotaryLover
06/11/2014 at 11:03 | 0 |
Then it sounds like development hell then , :(. Check it out and report back!
RotaryLover
> zeontestpilot
06/11/2014 at 11:36 | 0 |
This is what I found. 2 posts from the devs.
Hello everyone!
The developers are all alive and working on LFS.
Eric has been working on new tracks. He slowed up a bit during some of the great English summer which we don't get very often. I have enjoyed test driving on two of his new tracks which look great and I look forward to the time when they can be released.
I am still working on the tyre physics, though I haven't really made serious progress this year. I also enjoyed the summer, did a lot of cycling and running too. It's a better hobby than smoking like I used to, and I really enjoy it. But the good news is it won't pay the bills!
LFS income has gradually gone down as it always does between updates. That that has increased the urgency of finishing the tyre physics. So I plan to get down to it, make the appropriate approximations and sort out a good physically based system, with enough assumptions to make it workable, accepting that total realism is an unachievable goal.
I just got a bit excited about stereoscopic 3d support, which some people will like because they'll be able to see LFS in 3d on a 3d TV, if their TV supports "side-by-side" or "top and bottom" mode. Also headsets should be supported if they accept one of those output modes. The old headsets that require specific support and sequential output will not be supported. For example a Sony HMZ works but a Vuzix VR920 does not. A more recent Vuzix should work but the field of view is not really good enough to give you peripheral vision. I'm not sure how much it will benefit the Oculus Rift at the moment. I think that depends on a pixel shader to provide the proper distortion, which I think is not available in D3D8. Anyway, one of the output options will be non-squashed (full) side-by-side 3D, which may possibly make it easier to use the Oculus Rift. Anyway it is a step in that direction. It does appear that the current Oculus Rift's resolution is too low for a racing simulator at the moment. Anyway I should be able to post a 3d test patch in a few days, I'm guessing early next week. Some people will enjoy that, though I realise most people, like me, don't have 3d equipment.
Victor is still with us, although he has indeed got another job, which looks like a really good one, putting his excellent skills to more use. I'm pleased for him about that, as his job here wasn't often really full time, although he is an absolutely vital member of our team. He needed a job as well because our profit share isn't one third each and depends on our actual contributions to the project. Victor started later and never has so much work, so for that reason only, his profit share was a bit of a tight squeeze to live on, specially with the gradual reduction in profits while we are waiting for a serious update.
People ask why I don't come here more often with progress reports. But there hasn't been enough progress to give a report. And it's not appealing to come here and say that. Every month I've thought I would be making more progress, and would have some good progress to report the following month. Hope you see what I mean...
Anyway, we do have to pay the bills and I'm very interested to get the better feeling tyre model out there for everyone to enjoy. You've heard it all before so I don't expect great enthusiasm. It will take a while yet, but hopefully not too long.
RotaryLover
> zeontestpilot
06/11/2014 at 11:37 | 1 |
This is the second post
Hi yeager,
I just wanted to explain that progress hasn't been slow due to lack of time or funding. We have had plenty of time and enough money to live in a nice warm house with plenty of food to eat and a good internet connection. I see it more like an inevitable temporary slowdown after a decade of hard work with long hours. A slowdown that started in my case when the tyre physics development took me on a journey of discovery with no easy way out until I eventually gained a few new interests which I got excited about.
I posted something recently which I'm not sure if you read.
https://www.lfsforum.net/showthread....…
Anyway, funding wouldn't help at all, we have plenty of time. The only way money could help is if we got an office and started hiring people. But we have no interest in that at all. Our motivation is more on the side of what interests us, rather than what makes the most money. We're not that type of capitalists at all and don't want to manage a team of developers. That is totally out of the question. It's actually quite an alien thought to me that money can make development happen quicker.
Having said that, we do need to earn a decent living and that is one part of the motivation to get back on the case and get the new physics out then S3. Also we have certain aims for the project and want to see them done.
I don't really mind if people say it's too little too late or we have squandered our opportunity and LFS is dead. Doesn't really matter, the dip happened, I've stopped smoking and got fit, and that's OK with me. At the moment I'm working and cycling too. Doesn't have to be one or the other. I can't worry that people had to wait longer than they wanted to. I'm hoping to make some good progress in the coming months.
zeontestpilot
> RotaryLover
06/11/2014 at 11:57 | 0 |
So the game is stuck in the alpha/beta stage, right?
RotaryLover
> zeontestpilot
06/11/2014 at 12:22 | 0 |
Kinda. At the same time, it feels like a complete game.
zeontestpilot
> RotaryLover
06/11/2014 at 12:59 | 1 |
Ah, it sounds like iterative/incremental development, where they build a full-working prototype to showcase what they are doing. The issue is, if there isn't a clear cut goal, or end game, the project will never be declared finished and production may go on forever. It makes it worst that since it's alpha was released to the public, people will be begging for the final product (like you), when the alpha probably is the final product. It just will be getting updates here and there to improve it.
This is my two cents though.
RotaryLover
> zeontestpilot
06/11/2014 at 14:44 | 0 |
You're spot on!
zeontestpilot
> RotaryLover
06/11/2014 at 15:12 | 0 |
I have my moments. I can't check the site at work, but you have to pay for the full game, right?
RotaryLover
> zeontestpilot
06/11/2014 at 15:39 | 1 |
Yeah, but the demo is plenty enough. I played the demo for over 4-5 yrs until I finally bought the game.
ktfright | Kinja Neighborhood Black Guy
> RotaryLover
06/11/2014 at 16:55 | 1 |
I never knew Old school hip-hop would mesh so well with drifting. So dope!